| Silent Hill: Shattered Memories (Wii) | 
| From: Konami Category: Video Games
List Price: £34.99 Buy New: £18.00 as of 31/7/2010 16:46 CEST details You Save: £16.99 (49%)
New (14) Used (2) from £17.99
Seller: clickforgamesltd Rating: 14 reviews Sales Rank: 1,066
Format: Unknown format Platform: Nintendo Wii Genre: horror-action-games Rating: Suitable for 15 years and over Media: Video Game Operating System: No Operating System Shipping Weight (lbs): 0.3 Dimensions (in): 7.4 x 5.4 x 0.6
MPN: silhilshamemwii EAN: 4012927092002
Release Date: February 26, 2010 Availability: Usually dispatched within 1-2 business days
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Product Description
- A re-imagining of the original Silent Hill that turns everything you thought you knew on its head!
- The game watches you and adapts to your actions to create a unique experience to each player and intensify their fears.
- Implementation of a cell phone as the user interface, which acts as a storytelling device, map, puzzle helper, and camera that provides seamless flow with no interruption in gameplay.
- New nightmare sequence focus on escape and evasion rather than direct confrontation.
- Silent Hill: Shattered Memories feature an all-new soundtrack by acclaimed series composer Akira Yamaoka.
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| Customer Reviews:
Showing reviews 1-5 of 14
10 out of 10 July 6, 2010 Lagos Megalos (Athens, Greece) A game monument for all time. Don't cry a lot when you see the ending.
A convincing and unusual journey June 21, 2010 Someone (London) Played the original Silent Hill? Want to play a remake? Don't buy this game. It shares the location, character names and the initial premise that Harry Mason has lost his daughter. Beyond that it bears little resemblance.
This game stands on its own as a genre defying work of art. I would go as far as saying it barely qualifies as a game. This is more like a work of interactive fiction. You experience it rather than play it. But it's a worthwhile experience.
The town of Silent Hill has never been better realised. Detail has been lovingly lavished on every corner of every room regardless of whether you are likely to see it. Giving Silent Hill an eerie lived in feel that makes its deserted state all the more disturbing. The detail carries over into the technical aspects. The characters are detailed, animation realistic, lip sync spot on, Harry's breath creates little condensation clouds, his torch casts believable shadows and illuminates individual snowflakes as they fall. Every effort has been made to make this a completely immersive experience. Your disbelief will be suspended. You will believe Silent Hill is a real place and you will wander around in unsettled awe as the story unfolds to the sound of Akira Yamaoka's excellent subdued soundtrack.
The story as it pans is smart and adult oriented with strong sexual themes. I would not call it normal either. There's no gore to speak of but Shattered Memories is heavy in twisted psychology. Some might find it distasteful. If you have a stomach for these things you will find a simple but surprisingly human story that will surprise and move you.
In conclusion. Don't buy this as a game. Buy it if you will as a work of art and as a story that you will want to experience a few times over like you would a might a really good book.
It's been a very bad few days for Harry Mason May 29, 2010 His Three Calls to Cormac 1 out of 1 found this review helpful
I am an die-hard fan of the Silent Hill franchise. I loved the original series, even number 4 had its merits, but as of late the quality has gone down hill. The most recent additions, from origins onwards, have not been terrible but they were no where near the nightmarish perfection of the likes of Silent Hill 2. It was because of this i went into SH:SM with a degree of apprehension. I must say that I am really happy to admit I have been pleasantly surprised.
The total removal of combat has been criticized but I think that having no combat actually works quite well. It makes the fear of the monsters more intense since all you can do is run. The best idea of SM is the psychoanalysis of the player. It gives the game replay value and allows for a different experience for players, even if only slight like the colour of a character's shirt. The graphics are great but my only complaint is that they are a bit to 'clean', the originals had a feeling of dirt and grime that this lacks.
As you most likely know SM is a re-imagining of the first game in which Harry Mason looses his young daughter and begins to search the haunting town of Silent Hill. This game is so much more like the original series with the emphasis on atmosphere rather than combat, and what an atmosphere, so classically Silent Hill. The most bizarre thing about this game that I still can't get my head around is that it is on the Wii. I had almost given up on the Wii ever getting any serious adult games, that did not have their tongues firmly in their cheeks, but the latest addition to the Silent Hill franchise has begun to convert me to the idea of the Wii as an actual console.
This is a great installment, not the best but still better than the other more recent installments.
So but it, try it and welcome back to Silent Hill.
Excellent. May 12, 2010 C. Wright (England) 1 out of 1 found this review helpful
Having waited impatiently for this to be released, I wasn't disappointed when I got it. Essentially, this is more an 'experience' than a game (I think, anyway), which is what appealed to me about it.
You control Harry Mason through the desolate streets of Silent Hill and through the nightmare realities that hinder his journey. I won't go on too much about the story as you can find that anywhere.
If you just like games where you shoot things all the time then don't waste your money; this is not for you. This is a psychological experience where you need to be prepared to immerse yourself in the story, the same as you would if you read a book or got really into a film. If you do this you will find yourself feeling part of what happens in the game and part of the mystery, trauma and wretchedness that appears to be Harry's life in Silent Hill.
As you will be aware, the game's characters change clothes and personalities based on the decisions you make during the game. This gives the game playability long after you have completed it. You interact far more with the environment in this game than in any other I've played, for example, through dialling phone numbers on Harry's phone and listening to them on the Wii remote like its a phone.
Don't be tempted to download walkthrough videos as this will ruin the storyline for you. You also need to pay attention to the messages that Harry receives; unlike other games where you don't need to bother reading notes and messages. If you read them you will understand the story more.
This is quite eerie when you get into it so would highly recommend for dark nights....!
I would agree with another reviewer that the only criticism would be that the nightmare sequences do drag on some times, but this is my only criticism. Graphics are top notch for the Wii.
Shattered Gameplay May 3, 2010 D. Lindenmann 2 out of 4 found this review helpful
The story is ok, the ending is what makes up for the less interesting parts. I have played ALL Silent Hill games and I must say this is easily the worst one.
The game consists of two "realities".
One is the real world, where you will NEVER encounter anything dangerous. Just solve some rather mundane puzzles (like "turn-the-knob with your wii control") and for some odd reason take pictures of "disturbances" with your handy, only to receive voicemail from people involved into them. Mostly they add little to the story and can actually be ignored. In general it is rather boring to walk through this place, look at paintings, solve easy puzzles and have some cut scenes.
The other one is what I refer to the "Benny-Hill" alternative reality, where everything turns frosty and suddenly these female nurse-type monsters chase you like crazy around the map. You're slower, you can't fight back, you can only run, throw down obstacles to gain some time, or hide in cupboards. Just to be eventually caught by one of them, continuing your chase. You leave a trail across the map, so they WILL catch up sooner or later. If the controls weren't that clumsy you could actually guide with the minimap on the handy, but some brilliant designer decided you can only look at it in walking speed. So basically you'll be blindly charging through that part, getting hopelessly lost repeatedly (doors, corridors and dark stuff everywhere) until you happen to stumble into the room that ends it.
Other than taking part in Silent Hill and the sound effects/music it has little in common with the other Silent Hill games. No scraping bullets together, no deciding wether you skip or kill the next monsters, no running out of medkits or similar. Just easy adventure interrupted by sequences where you run away like a little girl.
If I wasn't a fan of SH I would even rate it a two. But since I like the story and parts about how its being told I end up giving a 3. Should the next part turn out to be similar I will think twice about buying it.
WARNING: If you fail to turn knobs or otherwise interact with the puzzles its a sign that your WII controller is BROKEN. I had the exact same problem. I could do most movements beside one, that was turning. I could raise and lower bars etc. so at first I doubted that was the problem. Trying another controller then fixed it.
Showing reviews 1-5 of 14
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