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Dead Space: Extraction (Wii)

Dead Space: Extraction (Wii)

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From: Electronic Arts
Category: Video Games

List Price: £19.99
Buy New: £9.71
as of 31/7/2010 17:17 CEST details
You Save: £10.28 (51%)

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New (17) Used (6) from £7.25

Seller: findprice
Rating: 4.5 out of 5 stars 25 reviews
Sales Rank: 654

Format: Unknown format
Platform: Nintendo Wii
Genre: horror-action-games
Media: Video Game
Operating System: No Operating System
Shipping Weight (lbs): 0.3
Dimensions (in): 7.6 x 5.4 x 0.6

MPN: RVL P RZJP
EAN: 5030930076979

Release Date: September 25, 2009
Availability: Usually dispatched within 1-2 business days

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Editorial Reviews:

Product Description

Built from the ground up and developed exclusively for the Nintendo Wii, Dead Space Extraction is a prequel that reveals the events leading up to Isaac Clarkes mission on the USG Ishimura in Visceral Games award-winning Dead Space. Dead Space Extraction marries the innovative motion controls of the Wii Remote with a frenetic first person perspective to create a new action-packed horror experience. Dead Space Extraction tells the story of a handful of space colonists desperately struggling to escape from a horrific infection on the Aegis VII mining colony deep in the furthest regions of space. The game introduces a new heroine, Lexine to the fiction and as the crew fall victim to a mysterious contagion aboard the ship, it becomes clear that protecting her may be their only hope for survival. Dead Space Extraction introduces all new characters, weapons, enemies, puzzles and co-operative multiplayer gameplay.

  • An amazing story Follow the lives of several different Aegis VII colony members as they fight off the Necromorph invasion and learn why Lexine is the key to their survival, all from a first person cinematic perspective that makes you feel like you're really there.
  • Setting and atmosphere Play through an engrossing, interactive horror movie experience that pushes the boundaries of story-telling in a game. State-of-the art graphics and effects, panic-inducing sound, and a thrilling and scary pace will throw you headfirst into the terror which Dead Space is known for.
  • New Gameplay Scenarios, Weapons, Abilities, and Enemies Extraction offers first person dismemberment combat, epic boss fights, new weapons, enemies and puzzles while bringing back old favourites such as TK and stasis to create a unique gameplay experience.
  • Cinematic Camera Extraction uses a unique form of immersion with a cinematic first person shaky cam experience, making the game just as enj


Customer Reviews:
Showing reviews 1-5 of 25



5 out of 5 stars Incredible spin off that does the franchise proud   July 6, 2010
R. J. Cooke (oxford)
It's hard to start this review of this superb game without an impassioned plea asking you to buy it immediately. Games of the quality and technical prowess of Dead Space Extraction are an absolute rarity on Nintendo's console. Encourage publishers by buying this game!

Ahem

Dead Space Extraction is a rare, surprising and contradictory beast. It's an on rails shooter with gameplay that is actually hugely immersive. It's a franchise spin-off that holds its own against a fantastic original. Most importantly however, it's a simple premise with one of the best game narratives in recent history.

The perfect prequel in so many ways, DSE is a chaotic and intense depiction of the fall of Aegis VII and the Ishimura mining vessel that so terrified 360/PS3 players two years ago. To fans of the franchise, the nods, winks and locations give a familiar warm (or is that cold?) feeling down the spine, but the Ridley-Scott influenced setting will be more than enough to engage newcomers. Although certainly released from the shackles of an out and out horror game, DSE is darker, if that were even possible.

Focussing on gunplay and action over survival horror staples, DSE follows several antagonists on a pre-defined first-person path, using all manner of weaponry and sci-fi gadgetry to blast undead aliens, literally to pieces.

Crucially, the Wii-remote takes Dead Space's core `dismemberment' mechanic (where precision cutting of enemies limbs is more effective than aimless head and body shots) and perfects it with pixel perfect infra-red pointing controls. Even better than this, the game takes the original's sparring use of Telekinesis (pick-up-and-throw) and Kinesis (slow-down moving objects) and turns combat into a genuinely gratifying three-pronged attack scheme - each level a puzzle of explosive possibilities. Visceral games even manage to shoe-horn in some Metroid aping mini games for controls, barricade fixing, circuit wiring, and more.

It may be hard to believe, but the ever entertaining combat, is superseded (often for minutes at a time) by real-time cut scenes, dialogue and acting. Given that Edge magazine described it as `The Citizen Kane of rail-shooters' it is perhaps not surprising that DSE has a real narrative quality to it. Obviously, we're still talking about videogames here, but the overall quality of the tale it tells is up there with a good Friday night sci-fi film, with top notch atmospherics, sound, and graphics that push the console to its limits. It's very hard not to play through in one go.

Add to this a fairly memorable `endless' challenge mode and bonus comic materials as rewards for completion-ists, along with high scores and co-op support, it's hard to see a third party game (apart from Monster Hunter) beating team Visceral's efforts to really push the Wii's capabilities.

Overall, the best complement I can pay to this game, - apart from the fact that it is a note-perfect fan spin-off - is that it's not just the best rail-shooter I've ever played, its one of the best games of the year, on any console.



4 out of 5 stars Extraordinary take of the On-The-Rails genre   July 3, 2010
Mr. J. Driver
This game is very impressive. I'll get the one slight complaint out of the way; It's quite control-heavy and by that I mean I sometimes have a little trouble remembering which buttons/actions do what, particularly when the action is in full flow.

However, on to the good points, of which there are many. A gripping storyline has been packaged with excellent graphics and outstanding acting. The voice acting is spot-on and indeed the best character/voice acting I've seen on the Wii.

The whole game is well designed, very atmospheric and incredibly tense. Although it is On-The-Rails, great delivery and pacing means that it almost never feels like it. Occasionally you have the option to take different routes and it has more to do than simply blast everything into oblivion. Trying to fix a broken circuit whilst holding off rampaging monsters will certainly get your heart rate up.

I much prefer to play this game with a friend, having them as backup while working on puzzles is good.

Everything about the game draws you in and builds up the intensity.

I'm glad I bought it and would thoroughly recommend.



5 out of 5 stars Brilliant, atmospheric on-rails Wii Zapper fun.   June 19, 2010
Mr. Gareth I. Davies (Dudley, UK)
I love Wii Zapper on-rails based shooters so was keen to get `Dead Space: Extraction' as it was the only sci-fi/space/horror based on-rails game I was aware of.

I have never played the original `Dead Space game' but that didn't affect my enjoyment of this at all. I really enjoyed this game and found it very addictive as it does the usual instant arcade action, point and shoot gratification very well (no control of your route and pointless for any reviewer to complain about that as your not supposed to be able to do that in on-rails based games).

Story mode was great. You get a creepy story that unfolds nicely (a bit like `Aliens' meets `Event Horizon') as you blast your way through waves of "necromorphs" and it's quite scary first time you play it (even made me jump a few times). The story mode has a few (well voiced/acted) cut scene moments that can't be skipped but, rather than be annoyed by having to watch these every time I played, I found they added to the tension of the gameplay and made it a more cinematic experience. The story mode also avoids the usual convention of every level having a big boss (there are only two or three bosses) which are the usual case of learning the pattern and hitting key yellow-high-lighted weak points and for once they aren't frustratingly hard.

It took a little adjustment getting used to blasting off the limbs to kill the mutants as straight forward head shots don't help in this game but to help achieve this you get a variety of weapons (each with an alternative weapon available simply by holding the controller at an angle `Reservoir Dogs style'), a slow to recharge stasis beam and a telekinetic "grabber". As you progress through the game there are a few moments where briefly you can pause and have more freedom of where you look to grad useful items, health, weapons, ammo and bonuses with the grabber but you have to be quick and accurate as if you miss anything there's no going back to try again. I found it really absorbing grabbing the text and audio logs. You get to read some of the crews accounts of the horror that has unfolded and the audio logs make great use of the tinny and tiny controller speaker that all just adds to the atmosphere of the game. The grabber tool is also good for picking up or catching objects thrown/spat at you and throwing them back.

The weapons are well thought out. You get a bolt gun with unlimited ammo and can carry a secondary weapon into each level from the start. You get to collect two more weapons as you work through each level (so four total every level) and can grab upgrades each time you replay to beef them up.

There are four difficult settings and the incentive to earn star ratings (accuracy seems to be the key here to get maximum stars so I found myself resorting to the bolt gun rather than the more impressive weapons to achieve top stars) that give story mode loads of replay value for me and that's before you get to challenge mode.

Ten challenge levels are unlocked as you progress through story mode. They also have four levels of difficulty and are all about surviving the ten waves of mutants and amassing high scores, no story cut scenes here just frantic blasting fun all the way. It's loads of fun and only gets better when playing with a friend in co-operative mode.

A `Dead Space' comic is unlocked as you play through story mode. It's actually more of an audio comic as actors narrate over the highly stylised comic art (not quite my cup of tea as I prefer more conventional pencil work).

My only really grumble about the game is the usual Wii game developers insistence on making us randomly shake the controller frantically for little reason. Whenever fat "necropmorphs" spawn loads of crawling creatures or any other mutants get too close to you have to shake them off. I always find it annoying that developers feel the need to use that idea again and again just for the sake of the motion control function. Especially here with the fat creatures spawn as no matter how hard I shake it seems to make little difference.

Overall though this is a great, good looking on-rails shooter with loads of replay value. If you like on-rails shooters get it!



5 out of 5 stars One of the best Wii games yet   June 18, 2010
A Customer
What can I say about this game?...It blew me away.

The first time I played it I could not believe how fantastic the graphics were considering it was for the Wii. Secondly I was sucked in straight away by it's amazing storyline and in your face action.

I loved the fact I didn't have to walk around, get lost, bored and fustrated before completing a mission.

For those that haven't played it yet this game is a bit like Vitua Cop (Sega Saturn), in as much as you only control where you go at certain points in a level...and even then you don't control the walking.

This game really is a cinematic experience that has been perfected down the the smallest detail.

Enemies aren't a "Peice Of Cake", instead they have to be dismembered or shot in their weak spots. Same goes for the bosses... you don't just keeping pumping lead (perhaps like you do in Virtua Fighter) until they are defeated.

I usually find it easy to pick out bad points in games, but it's extremely hard to find any flaws with this game...in my eyes it is utterly flawless.



3 out of 5 stars At this price, it is a must buy.   March 3, 2010
Mark Lockett (Manchester)
1 out of 2 found this review helpful

I'm not a big fan of on the rails shooters, but when I saw the price of this I couldn't resist. I'm very glad I bought it too. This must be the best on the rails shooter ever made. The whole thing oozes quality. Very high production values and great care has been lavished on this game and it shows.

The core of the game, the combat, is fantastic. Much better than many free-roaming first person shooters. You have up to four weapons, each with two modes, a stasis device, for freezing troublesome nasties, a melee attack and the ability to throw objects at them too! Added to this, a shot to the body will not affect these guys, you need to dismember them completely, limb by limb to stop them or even slow them down. All this makes the combat very involving and tactical. There are many interactive devices, lifts, doors, switches, lockers, wiring to mend, etc. which work well and add considerably to the play value. All in all, top quality gameplay.

The story is better than most such games and the acting, considering the clichéd genre, is very good, animation is probably as good as it gets on the Wii as are all the graphics.

That is all the good stuff, now for the bad stuff: For a game that Visceral were trying to avoid describing as an "on the rails" shooter, it is surprising how enthusiastically they have embraced the on the rails conventions. You will find the cheap trick of showing the player something they might need, but quickly moving the camera away from it, is used exhaustively in this game, and I do mean exhaustively. This technique not only feels like you are being cheated as a player, a major reason I dislike on the rails games, but it makes hard work of sections where it is not needed. In fact, to accommodate this trick the camera moves around so much that you may at times feel a little sea sick. Thankfully, during combat the game defaults to a "steady-cam" mode.

Despite the failings, Dead space extraction is a very enjoyable game and at this price, a must buy.


Showing reviews 1-5 of 25


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